Abyssal Fear

The Serious Engine 1 game based on Dante's Inferno.

A survival horror game with advanced NPC AI, new entities and engine features, and detailed lore.



Introduction

Uni Tavqan is the protagonist, a Yunkarai angel who has been sent to do what several others have failed to try.

You know your mission will not be easy in any way, though your adept linguistics skills may be of good use to put into action.

Your various companions have been brutally killed, tortured, or taken hostage, some of them have even betrayed your kind.

Your goals are to defeat each circle's overlord, and to eradicate the elite group of demons known as the Yamunuhai.


The Yamunuhai are the ones who were behind this absolute chaos, they have defeated your allies, committed genocide against various victims and lesser demons,

and even planned to invade Heaven, you know that this must be prevented and stopped at all costs.

They do not forgive, do not forget, and do not surrender. With various creatures being weaponized to help their missions and goals.

They wish to eradicate all "filth" and all "subhumans", and will not give up until their job is finished.


And so begins your adventure to finally stop Satan's master plan and to claim victory against evil.


New Features

Enhanced AI, with strafing, backpedaling, jumping, blocking melee attacks, and dodging. Along with the sense of smell.

New features to existing entities, such as changing the pitch of a SoundHolder, triggers printing to the console, and locked switches.

New entities, like the DateChecker, SwitchChecker (for Duke3D or Amnesia style lever puzzles), PlayerParenter, CustomFire, and BeamEffector.

More kinds of surfaces (metal, dirt, acid, chainlink, tile, etc.), procedural texture types, and sector environment types (for reverb and echo).

Config file support, for changing hardcoded properties of entities, but can also be used for presets.

Improved support for SKA models, which allow the use of skeletal animation in Serious Engine 1.